For many reasons, innovation strategy is poorly understood and even more poorly executed.
This series of posts will discuss some of my thinking on innovation and creativity, and as such outlines a concept I have developed: the Combinatorial Theory of Innovation from first principles. Others may have written something like this in the past, and if so, super. My concepts draw on methodologies and frameworks in high-dimensional combinatorial spaces that I both created and used at places like NASA and for the DoD for complex systems. For me, these could (and should) be applied everywhere, but especially to how we think about innovation.
I would also like to acknowledge that there are a handful of superb scholars in the field of innovation theory, and I hope there is some overlap in our thinking. There are unfortunately also some less superb innovation scholars roaming the halls of academia and policy and I hope that by outlining my theory of combinatorial innovation, I can more adequately explain why some of their policies are bad, and maybe even at times immoral.
[NB: This set of posts in particular comes from a series of ongoing discussions between myself and Turlough Downes as we create an innovation policy working paper using combinatorial and chaos theory, focusing on Ireland's innovation ecosystem. Thanks Turlough!]
Art: Trignometric functions